| Tag |
Type |
Meaning |
| initimate |
range |
Effective at the closest of quarters (within the embrace of the enemy). |
| hand |
range |
Effective within arm's reach |
| close |
range |
Effective at fairly close quarters (outside arm's reach, but not too far). |
| far |
range |
Effective at long range |
| area |
descriptor |
Can hit muliple targets. Monster may divide the harm it inflicts among multiple targets |
| barrier |
descriptor |
Does harm to anything that passes through. Counts as armor against any attacks that pass through it. |
| fire |
descriptor |
Sets things on fire |
| forceful |
descriptor |
Pushes things around, allowing the monster 'force them where they want them' in addition to normal attack effects |
| ignore-armor |
descriptor |
Ignores protective armor. Armour has no effect of the harm of this attack. If the armor has the magic tag, the the attack needs both ignore-armor and magic tags to bypass the armor. |
| loud |
descriptor |
Loud enough to draw attention |
| magic |
descriptor |
Enchanted, and so can affect certain creatures and armors that are proof against normal weapons or attacks |
| messy |
descriptor |
Spreads a lot of blood and gore around |
| restraining |
descriptor |
Grabs or entangles the victim |
| vampiric |
descriptor |
Transfer life entery: the monster is healded for as many points of harm as were inflicted. (E.g. if it inflicts 2-harm, than it heals 2-harm from its injuries |